Social STUDY
by John Grochowski
February 13, 2013

Aristocrat Gaming’s array of Web products includes an online casino and social games.
In any look at today’s online social media realm, the
numbers are staggering. Facebook alone has more than 1 billion active members. It’s estimated that
Twitter now has over 500 million registered users, 200 million of whom use the
service each month. An astounding 340 million tweets are sent each day.
LinkedIn and Pinterest are two other social networking sites with memberships
that number in the millions. These sites are proving so popular and
indispensable that a growing number of consumers are linking to them through
multiple devices and channels, including mobile products such as cell phones
and iPads.
And while improved
communication may be the raison d’être for most of these social sites, it’s
quickly becoming apparent that visitors are willing to use these networks for
more than just sharing photos and gossip on the run. For example, the Internet
news blog Mashable reported last September that more than 235 million Facebook
members now use the network to play games, a number that is predicted to grow
over the upcoming years.
With the opportunity to
reach that many potential players, it’s no surprise that slot machine
developers want a piece of the online social gaming action.
![<em> “Those [slot] games actually monetize better than
the traditional Angry Birds kind of game.” <br>
<strong>—Bryan Kelly, senior
vice president of technology, Bally Technologies</strong>
</em><br><br>](http://www.casinojournal.com/CJ/Home/Images/08_SM0213_pic2_Bally_Bryan-Kelly.jpg)
“Those [slot] games actually monetize better than
the traditional Angry Birds kind of game.”
—Bryan Kelly, senior
vice president of technology, Bally Technologies
And those already offering social gaming products are reaping heady rewards, at least when it comes to audience development. DoubleDown Casino, affiliated with IGT since IGT’s acquisition of parent Double Down Interactive for $500 million early in 2012, has more than 5 million Facebook “likes.” Williams Interactive’s Jackpot Party Social Casino, introduced in mid-2012, quickly gained more than 1 million likes and 500,000 daily active users. Aristocrat Technologies’ Product Madness has more than 3.5 million monthly active users and 500,000 daily active users. And among slots-only apps, Playtika’s Slotomania is a giant, with more than 10 million registered users.
Slot suppliers with an established social gaming presence and the ability to easily create online concepts actually have a chance to double up on their Internet investment as well. Even with a successful social gaming site, Orrin Edidin, president of WMS Industries and CEO of its subsidiary Williams Interactive, sees a large market in the business-to-business (B-to-B) segment of the trade—creating online-adaptable content for casinos willing to offer WMS games for social play on their own branded sites, Facebook pages and apps for mobile devices. Indeed, a number of slot manufacturers including Bally Technologies have decided to focus solely on the B-to-B market; initially forgoing the temptation to develop their own social gaming casino on Facebook or mobile apps.
SOCIAL ADAPTATION

Bally Technologies has a B-to-B oriented social games strategy that focuses on offering Web games and content for use by land-based casino operators.
This model is called “freemium” play. Users can play for free, but there’s premium value for those who buy extra credits.
“Those [slot] games actually monetize better than the traditional Angry Birds kind of game,” said Bryan Kelly, senior vice president of technology for Bally Technologies. “Maybe the whole reason the casino exists, the reason the whole three-second or six-second slot experience exists, is because it’s been optimized for the consumer. That’s what the consumer wanted, so the supplier built it. So it’s the perfect entertaining, engaging experience that now also translates into this freemium social game model.”
There’s also an element of being prepared and laying groundwork for potential online wagering games should they be legalized in markets such as the United States that do not currently permit online play for money. But some in the industry have confidence in the freemium model as a profitable one in and of itself.
“It’s viable on a standalone basis.” Edidin said. “I think there are cross-marketing opportunities in markets where wagering is legal. The U.S. is the highest earning social market, perhaps because there is no legal online wagering here—that’s one theory. But I think they can co-exist. There is some cross-over between casino players and online social players. But even on a standalone basis, freemium, because it’s free to play but you can also pay to accelerate your progress, is a good model.”
![<em> “[W]e now have the ability to provide our customers
an integrated suite of digital wagering and social games, player management and
data products and services alongside our land-based game and system platforms.”
<br>
<strong>—Atul
Bali, president, Aristocrat Americas</strong></em><br><br>](http://www.casinojournal.com/CJ/Home/Images/08_SM0213_pic5_Aristocrat_Atul-Bali.jpg)
“[W]e now have the ability to provide our customers
an integrated suite of digital wagering and social games, player management and
data products and services alongside our land-based game and system platforms.”
—Atul
Bali, president, Aristocrat Americas
“The well-run casino sites are played both by land-based casino patrons and those who just like playing for fun,” said Edidin. “They love the casino genre, they love playing the slots. A lot of these are slot players who are looking for an authentic experience because they’ve seen the games before or they’ve heard about them from their friends. They can play for free because we’ll give them free coins to play with every day, but there’s also something called a virtual economy by which if they want to accelerate their progress or skip ahead and unlock new games without having to work their way to achieve those, they can purchase coins, they can purchase ways to unlock games, but the coins they’re buying have no redemptive value. They’re purely for amusement.”
Williams Interactive, which also encompasses online wagering initiatives in legal markets, and the company’s Players Life site that serves as a bridge between online interaction and play in brick-and-mortar casinos, first tested freemium play on Facebook with Lucky Cruise casino, in partnership with the New York-based development firm Large Animal. Lucky Cruise is still available on Facebook, along with Jackpot Party.
JUMPING IN THE POOL

Through its DoubleDown casino subsidiary, International Game Technology is able to market social gaming versions of some if its popular slot franchises, such as Cleopatra.
“Through Lottomatica, we have launched the Free Play Poker Club in Italy on Facebook,” said Olivia Gillibrand, head of marketing for Spielo International. “Over 220,000 people have installed the application, it now has over 60,000 unique monthly users and these numbers are growing daily.”
“Many of today’s players are used to running their whole lives from the palms of their hands,” Gillibrand added. “They can do their banking, pay bills, watch television and buy groceries [through their mobile devices]. These are people and players for whom social networks such as Facebook and Twitter are a way of life. For us to be true to our corporate goal of having more players playing our games than ever before, we want to ensure that we are keeping up with players’ needs and demands.”
With its acquisition of Product Madness, Aristocrat Technologies is bullish on social, too. The company is assembling an integrated soup-to-nuts digital wagering package for gaming operators looking to exploit the online gaming space.
“In addition to our highly scalable, proven, feature-rich technology platform with unique CRM functionality, we have acquired a top-notch team with the ability to acquire and monetize a huge number of players, allowing us to get significant in-depth data on our games, player trends and feature preferences,” said Atul Bali, president, Aristocrat Americas. “Together with our recent acquisition of a proven Internet wagering platform with a game server, we now have the ability to provide our customers an integrated suite of digital wagering and social games, player management and data products and services alongside our land-based game and system platforms.”

“There is some cross-over between casino players and
online social players. But even on a standalone basis, freemium, because it’s
free to play but you can also pay to accelerate your progress, is a good model.”
—Orrin
Edidin, CEO, Williams Interactive
“We’re also linking our core systems into the online process,” Kelly added. “Let’s say our casino partner wants to do something on their Facebook site that attracts people to the property. We give them interfaces that say, ‘the first 50 people that come to our Facebook site get a free entry in a tournament down on the casino floor.’ We give them the hook and register those things into the land-based system. We call it cross-channel CRM, or digital marketing.”
Market strategies aside, chances are a number of other slot suppliers are either considering or finalizing forays into the social gaming sphere to avoid missing out on what could be wagering’s next golden age.
“Social Gaming has enormous potential to grow,” Aristocrat’s Bali said. “Growth can take place in a number of ways—through a higher proportion of active players actually starting to spend money on games (about 98 percent don’t spend anything today), or by those who have started to spend, wagering larger amounts of money. Due to the social nature of these games and venues, the time spent playing and the need to pay to remain engaged are likely to drive the size of this high-growth industry.”
“Played by millions and estimated to be worth billions of dollars in revenue, there is just no ignoring social gaming,” Spielo’s Gillibrand added. “The growth has been phenomenal, leading to some serious investment and a number of attention-grabbing deals and buyouts in our industry. Everyone concurs that it is big business, and as we continue to find new and more developed ways of monetizing social, it will only continue to expand.”
SIDEBAR: Social Gaming Association seeks proactive approach to player protection
Despite the potential for player
acquisition and increased earnings, there is a risk for both slot suppliers and
land-based operators in taking casino-style games into the currently
unregulated social/freemium environment where anyone may play. The recently
established Social Gaming Association (SGA), of which Bally Technologies and
other suppliers are members, is working to set standards and practices to ward
off criticisms of the market.
“Player protection is the primary concern raised by
industry detractors worried about what social harm may be done if this industry
continues to operate in an unregulated environment,” said Stuart Tilly, SGA
chairman. “In relation to casino-style social games specifically, the common
concern in this regard is that these types of games pose a risk to the young
and vulnerable in society being lured by the glitz and glamour into a pastime
they might not have otherwise been exposed to. There is, some claim, an
inherent risk posed by trivializing gambling within a playful environment, of
the young and vulnerable in society falling victim to some form of gambling
addiction.”
“In relation to social games more generally, industry
detractors will also cite a lack of transparency in the games, i.e., a lack of
information on game mechanics, how users may be encouraged to part with cash,
how their data is stored, where to go if they want to make a complaint, etc.,”
Tilly added. “Other concerns relate to more general consumer protection
principles such as fraud prevention, security of personal information, etc.”
The potential for fraud and underage gaming are only two of
the hurdles the SGA will need to overcome to avoid unwanted or drastic
government interference, according to Tilly.
“The SGA was established to protect and further the legal,
regulatory and commercial interests of the social gaming industry in response
to this increased level of criticism and scrutiny and to try and temper any
knee-jerk calls for formal legislation to be introduced,” Tilly said. “The
SGA’s key aim at the outset therefore is to develop a socially responsible code
of conduct for its members to adhere to, addressing key concerns such as those
outlined above.”
John Grochowski
John Grochowski’s syndicated casino column appears weekly in the Chicago Sun-Times, the Gary Post-Tribune, Press of Atlantic City, Casino City Times, and in other periodicals and is available on the Web. He is the author of six books on casino games, including The Video Poker Answer Book and The Slot Machine Answer Book. His tips for players are broadcast on WLS-AM 890 in Chicago.
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