The Konami Way
by Andy Holtmann
July 1, 2008
Steve
Sutherland,
executive
vice president and COO, shares his insights into fostering leadership and
planning for the future of a gaming equipment manufacturer on the rise
It was just a few weeks ago
that Konami Gaming Executive Vice President and Chief Operating Officer Steve
Sutherland was sitting in on a companywide meeting. While most companies’
all-employee meetings typically center around intense strategizing, or
delivering mandates or new directives, Konami’s meeting had more of a tone of
revelry.
The Las Vegas-based gaming equipment manufacturer
was fresh off setting new records for sales and revenue, and this meeting was
called to note that, and reward those responsible — the company’s
employees.
“The fruit of your labor is when you can call all
of your employees in and tell them you’ve had a good year and you hand out very
significant bonus checks,” Sutherland said. “It’s really a day of celebration
because the employees walk out of there knowing that they contributed to the
result and there’s also a financial benefit to them. The financial benefit is
not just to the executive management team. Everybody who is an employee is part
of the success. It’s the one day of the year you get to be the good guy. And
with that you can see that the company strategy is working. We got to do ours
two years in a row, so it’s definitely working.”
For
Sutherland, who has taken a very hands-on approach to developing Konami’s reputation,
brand awareness and marketplace leadership, he smiles when telling of his
company’s recent successes. For years, Konami has flown below the radar in game
and systems development in the industry. The company’s name has been better
associated with its work on the digital entertainment and video game side
(Konami Digital Entertainment) than for its share of a casino floor.
Yet, quietly, Konami has been growing. And Sutherland has
been at the forefront of fostering that growth while purposely keeping the company
out of unnecessary limelight.
Sutherland explained that
Konami’s strategy has been to thoroughly study technology and the directions it
is going within the industry. Unlike some of its peers and competitors, the
company does not rush products to market for the sake of getting it in front of
customers. In fact, there are countless projects that have spent years in the
development cycle, Konami’s management team of technologically-minded
professionals wanting to refine and perfect products until they meet virtually
any demand or desire the market can dream up.
That concept of building a
foundation of a company’s strengths is part of what lured Sutherland to join
Konami in July of 2000. Having a strong technology background has helped him
craft Konami’s internal strategies and practices — that, and the opportunity to
work with what he calls “the best cast of talented
individuals.”
“When you wake up in the morning excited
about going to work, you’re dealing with great people, you can deal with some
of the internal process issues. We have very good processes in the gaming
industry, but they are not as well structured as I have found in other
industries. Konami has done a better job of getting to what I’ve come from
based on my background and the executive management team. It‘s very key to have
that strong foundation in the processes because it‘s the foundations that
accompany long term.”
Now, the foundation is strong and
Konami’s business is snowballing thanks to strong game titles and finely-tuned
technologies like its Konami Casino Management System. And make no mistake,
Sutherland envisions Konami swallowing a significantly larger portion of market
share in the very near future.
“I could see us definitely
being in the top three [of gaming manufacturers],” he said. “We’d settle for
three, but I’d like us to just jump past that to the number one or two
spot.”
Expanded experience
Before entering the gaming
industry, Sutherland spent more than 17 years working in other technology
fields. He started out selling mainframe computer systems into the financial
industry, followed by joining what was at the time a very small Department of
Defense-related company that was going into the commercial sector and ultimately
went public. “I spent about 15 years in that arena, principal focus on the
commercial side of the business, working at a number of different areas within
the company,” Sutherland said.
In 1993, after spending out
15 years with that company, he decided it was time for a change and began
looking at new opportunities. Eventually, he was recruited by the executive
recruitment firm Korn/Ferry International, which had been contracted by Bally
Gaming International Inc. to find someone to fill a role as vice president of
sales and service.
“So I joined Bally Gaming in 1994 and I
stayed there until January of 1999. I was basically part of the turn-around
team that had taken a company that was in very bad shape and was charged with
[righting the ship],” Sutherland said. “We were trying to put some solid
business practices back in place at the point in time.”
When
the company was sold to United Coin and became Alliance Gaming in 1999,
Sutherland was looking at going back into the technology industry and
relocating his family back East.
But something told
Sutherland to stay in the gaming industry. After some discussions, he joined
Shuffle Master, where he stayed for a year and three months. Sutherland took
about a three month respite then joined Konami Gaming in July of 2000, where
his technology skills and the company’s technology focus proved a natural fit.
“Since then it’s all been about building a company,
building a foundation,” he said.
The reason Sutherland said
he chose to stay in the gaming industry was because of the people. In the more
technology-centric industries that Sutherland had previously worked in,
everything was very logical, rigid, the problems are easily solved because
everything is so well defined, he said.
“They utilize technology
appropriately, you’re dealing with people who are highly educated, have
detailed processes laid out in how to react to very specific things … but when
you take a look at that industry in that rigidness and the process, it lacks a
level of personality,” Sutherland said. “In this industry [gaming] it’s a
relationship-based industry. When you come in on Monday morning you have your
plan for the week and it’s blown out of the water with the first phone call. In
prior industries you’d come in with three major tasks that you wanted assigned
to your employees, have a road map for the week that would get done. When you
come into the gaming industry you find you have a road map but trying to get
down the road is much more difficult. It’s because of the distractions that
come into play. We have a very active industry. It’s the entertainment
industry. There is a lot of excitement and one phone call can divert you off
onto one of the side roads and you still have to get to your destination.
You’re going to take all these journeys to make sure you’re meeting the
customer’s requirements.”
A technology evolution
When Sutherland joined
Konami in 2000, the company had just acquired its Nevada
gaming license and had become the first Japanese manufacturer to crack the U.S. gaming
market. Already knowing the technological challenges the gaming industry had
faced to that point and the regulatory hurdles that often thwarted significant
progress, Sutherland and his Konami counterparts decided a good technology
strategy needed to be in place on day one.
“At Konami, we opened with
a clean slate,” Sutherland said. “There were a couple of us that had strong
technology backgrounds and when you have that you can start putting into place
the proper infrastructures. We had convinced the parent company in Japan that we
needed to be a turnkey provider of games and systems to the industry because
the industry was transitioning.”
Sutherland said that in
order to gain the knowledge to run an effective systems business, the parent
company had to be convinced of the need to have the architecture of a Fortune
100 company — TCP/IP Ethernet network, mainline middleware server architecture,
a mainline server in the back room, large-scale database, etc. Today’s modern
casino floors, Sutherland said, are in effect, financial institutions in and of
themselves.
“The casino floor is essentially a bank. By bank
I mean that we understand that there are numerous gaming transactions but there
is also the financial aspect. There’s an analogy between the casinos and the
banking industry. It’s thousands and thousands, millions upon millions of
transactions. It’s the same product except that one is in the casino, the other
is in the banking system with proper infrastructure.”
Sutherland said Konami’s
gaming industry division had received authorization to acquire products and/or
companies needed to address that large-scale infrastructure demand. Right after
the company opened its Las Vegas
doors, it began reviewing the infrastructure systems currently on the
marketnone of them, Sutherland said, matched the standards a Fortune 100
company’s architecture should have.
“Somewhere in that
interview process I had run across someone from the financial industry who told
me about a small company here in town called Paradigm Gaming Systems. With
Paradigm we found a company that had very few customers, had a rough working
relationship with its clients and the product needed to be rounded out,”
Sutherland said. “But it had a good slot accounting package, a great table
games package, it had great patron points and marketing — more so than what the
competition could do at the time.”
However, Sutherland said
Paradigm’s system didn’t have the bonusing and there were a number of what he
called “warts” on the system that had to be fixed. Konami acquired the product
and began working with the customers trying to resolve any relationship issues.
“We basically shut down the sale of that product for two
years. We went out and we secured, as part of the acquisition, the person that
currently heads our systems group, Tom Soukup [Konami’s senior director systems
research and development]. He comes from the high-tech industry and understands
the importance of architecture. He rounded out that product, made sure it was
robust and sustainable. Today it is a very strong product and a foundation for
the product of the future in the industry.”
Soukup and others that
came from the Paradigm side, as well as a technology commitment from Konami CEO
Satoshi Sakamoto combined to give the company a leg up when it came to
establishing the company’s core technology foundation.
Creating the full package
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| Konami's Sutherland said the company has purposely taken its time to research and perfect its products. |
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Konami has built a
reputation from its game content and game titles. Its first licensed slot game
was based off the popular “Rocky” movies. Yet its own internally crafted games
also grew popular among players as well, including titles like Money in the
Bank, African Treasure, Mariachi Madness, Big Payoff, Flame Jumpers and others.
It didn’t hurt that all of the parent company’s years spent as a video game
designer lent a little extra to its slot game play. “Our game business is the
major sector of our business,” Sutherland said. But hiring and maintaining talented game
designers and systems engineers in Nevada
has been a challenge at times, he added. “We’re pulling
from the high-tech industry from wherever we can around the country. It’s difficult at times but
we have to have a very strong recruiting program, we also back that up with
third party resources, one in Montreal and resources from India as we have
relationships with companies there,” Sutherland said. “The majority of the game
designers didn’t have a lot of gaming industry experience … and its very hard
because game designers are usually already under contract. But over the past
eight years between beginning game designer and intermediate game designer
we’ve seen very significant experience in the industry. We took a step back a
few years ago and made some changes. We decided to foster a more creative
development area within the engineering group and that’s when we brought in
another person from the high-tech industry, Yuji Taniguchi, that set up a
world-wide game division development on the casino side of our
business.” The
development of how the games would be played was looked at as well. The company
was developing a five-reel product for the industry, and could have come out
with it 18 months sooner than it did, but Sakamoto wanted to start the project
over after evaluating it. “If
you take a look at our five-reel today it looks a lot different than the
competition. Yes it has five reels, but it’s a slide reel, there’s a lot of
lighting, a lot of amusement. That’s because we started drawing upon the
resources within KDE from the amusement side of the business. That product is
doing exceptionally well,” Sutherland said. Sutherland
said the key
is taking full ownership of
your systems and product development. “Even though we’ve
driven this process in the systems side and the gaming side, we’ve had to drive
our own internal processes to get our people to take ownership of the system
here,” he said. “The implementation of a system in this industry, and I don’t
care if it’s on the manufacturing side or the casino side, can not be taken
lightly. You need your internal operating control or your procedures, and you
have to match that up against the system. Not all systems can do all things.
And when you go from one employer to another, though I understand that you may
have done it a different way there, this is the Konami
way.” The Konami way has
bred success, for certain. And it’s put the company in a market leadership
position. Now, Sutherland said, is time for the company to really flex its
muscles and begin showing what all that attention to detail has
produced. “Coming up at the [Global Gaming Expo] later this
year, we will have two new products on the game side that are not ‘main piece’
products,” Sutherland said. “We’re investing more of our budget to
differentiate ourselves in the industry. This is the Konami the industry
expects and this is the Konami that will deliver.
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