Manufacturers are discovering that server-based
technology doesn’t have to be used solely for gaming
Server-based benefits
 |
|
Nanoptix's
Paycheck 3 printer.
|
|
The
promises of server-based gaming for improving player experiences are nearly
limitless. Customers can play the games they want at any location. Machines can
be preloaded with games based on player profiles, and display games played
during the last visit, as well as favorite games and denominations. Players can
also experience peer-to-peer play by inviting others to participate in a game.
For example, they can challenge other players to win the most credits during a
certain period of time during regular game play; the winner then receives extra
credit values or comps.
For
casinos, the technology offers a way to maximize revenue by changing games to
match player demographics on the floor at any time as, for example, if weekday
players favor poker and weekend players favor video slots. It eliminates the
need for swapping out parts on the floor, resulting in less machine downtime
and increased labor savings.
Real-time
player marketing can be performed through the machine by, for example, offering
qualified players concert tickets, meal comps, or other marketing incentives.
Time to market for new titles is slashed, with a simultaneous increase in the
quantity of hot-performing games. And the technology maximizes the game life
cycle by reducing lost revenue that’s experienced when an older game is in
decline.
Peripheral
manufacturers are eager to catch the server-based wave. “Server-based gaming
offers the capability not only to change games but also enables peripherals to
receive new programming, downloadable through the system,” said Tom Nugent,
executive vice president of gaming at MEI Global, which manufactures bill validators.
“The
technology gives bill validators the ability to download new software for the
new $5 or $10 bill instead of opening the machine and changing the physical
device,” he said. “It also gives printers the ability to print graphics for
seasonal promotions and builds brand loyalty.” MEI Global has configured its
devices to interface with new server-based gaming protocols. Its devices have
been adapted over the last several months to work with products from OEM
manufacturers like IGT, Aristocrat and Bally in preparation for downloadable
server-based gaming. “We are shipping new units to OEMs that can be switched on
to server-based gaming,” Nugent said.
Despite
the growth in the use of credit cards, cash remains the dominant payment mechanism
on the casino floor, and device manufacturers must accommodate it. “The reality
is there’s more physical currency being used than five years ago,” Nugent said.
“At the same time, we as transaction companies need to adapt to more things
such as printed coupons, tickets and card types.”
A
new wave of display monitors is also making its way onto the gaming floor. Elo
TouchSystems has combined high-performance LCD panels with touch technologies
to create a new family of large-screen, wide-aspect open-frame LCD touch
monitors. Ranging in size from 20 inches through 32 inches, the monitors are
designed specifically for use in public venues, such as gaming/amusement,
point-of-information kiosks, interactive digital-signage displays and retail
self-service. They include a choice of touch technologies, such as surface
acoustic wave, surface capacitive and Acoustic Pulse Recognition (APR).
Bright
screens with wide-viewing angles give developers the ability to design
applications that captivate players’ attention. “Touch has become ubiquitous in
gaming,” said Brian Shannon, product manager at Elo TouchSystems. “Our goal is
to penetrate the gaming venue.”
Factoring in standards
 |
| The Paycheck 3 includes high-speed couponing. |
|
Technology
standards, especially the Gaming Standards Association’s Game-to-System (G2S)
protocol, are transforming the way peripheral manufacturers design their
products. “In the G2S world, peripherals communicate with gaming devices, which
communicate with the server,” said John Hilbert, vice president of systems
development at printer manufacturer FutureLogic. “It’s more efficient for the
programming logic to reside on a server, which can then be downloaded to the
game and to the peripheral.”
For
security reasons, regulators discourage direct communications between the
server and peripherals because “it might open peripherals to tampering,”
Hilbert said. “G2S allows the server to talk to the gaming device, but the
device still manages transaction logs and connections to peripherals.”
G2S
also specifies that peripherals be USB-enabled in order to communicate with
each other and with gaming devices. “All peripherals will be USB-enabled as GSA
defines USB connectivity,” Hilbert said.
FutureLogic’s
GEN2 Universal printers incorporate the GSA standards for downloadable games
and permit in-game firmware updates via the USB communications port for ease of
integration required for the next generation of electronic games. The GEN2
printers and promotional couponing technology are being integrated with
existing and new server-based games and slots equipped with
ticket-in/ticket-out technology.