It's Global Gaming Expo time again and, despite the fact I have been to 20 or so combined World Gaming Congresses and G2Es, I still find myself genuinely excited about the event. Here's hoping it'll be the smart, brassy and hectic happening it always seems to be.
There’s an old saying that goes, “Everything eventually comes around again.” As I grow older, I find this very much to be true, especially with things like fashions and fads. Truth be told, one item I thought I would never see popular again were table games.
The gaming jury is still very much out when it comes to the future impact of skill-based slot machines within the land-based casino environment. One thing is certain, opinions on skill games very much run the gamut; from groundbreaking, vital and essential to unfeasible, unplayable and overblown.
I suppose in an ideal world, I could have my health as closely observed as that of the gaming industry. Then again, maybe I should be careful for what I wish for since—even with all these reports and studies—I still have a difficult time determining the true health of the gaming industry.
As I write this column, I have just returned from the National Indian Gaming Association (NIGA) trade show and conference where one thing became abundantly clear to me as I attended sessions and visited vendor booths: We live in a marketing world.
As Vice President of Business Development and Tribal Government Relations for International Game Technology PLC (IGT), Knute Knudson is responsible for the company’s business opportunities and its business footprint in Indian country.
I’d like to begin this column with a little personal history—when I first started in trade journalism, I cut my teeth on magazines covering the shopping center industry. For that reason, I have always had a soft spot for the business, and keep track of it as best I can through print and online media sources.