Las Vegas, Nev.-based slot game designers Bluhare Studios have
partnered with Ruby Seven Studios, a San Francisco, Calif.-based social and
mobile game developer. The partnership brings together a unique combination of
a social casino game publisher with an award-winning casino game design team.
The two studios come together to vie for a slice of the lucrative
$1.6 billion social casino gaming industry. Ruby Seven brings a sophisticated
knowledge base of social and mobile game publishing, and Bluhare Studios
contributes a design team responsible for some of the most successful slot
games in casino history, including Reel’em In, Jackpot party, Monopoly, Wizard
of Oz, and Aladdin and the Magic Quest. Together, these partners will create a
social casino slots experience like no other for players on iPhone, iPad,
Android and Facebook.
The first title from the newly established partnership will be
TimeQuest Slots, available in May on iPhone, iPad and Android. TimeQuest Slots
combines a social slots experience with a unique, time travel theme. Players
will engage with an authentic casino slot game experience, exciting social
gaming features, and top production values, all packaged into a captivating
adventure through the history of casino gambling.
TimeQuest Slots will launch this May, with more games to come from
the partnership between Ruby Seven Studios and Bluhare Studios.
“We have spent years honing our skills in the real money gaming
space, and now by joining forces with Ruby Seven Studios we will be able to
take our games to the exciting, emerging social casino market,” said Jim
Jackson, CEO of Bluhare Studio’s parent company Gemini Digital Development
“This partnership is a
win-win for our studios and our players,” added Ruby Seven Studios CEO Michael Carpenter. “The synergy of Ruby Seven’s extensive social gaming know-how with
Bluhare’s real-world casino game design expertise enables us to create an
all-new depth of gaming experience for our iPhone, iPad and Android players.”
Bluhare Studios partners with social game developer
May 8, 2013
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