Scientific Games to acquire WMS in $1.5 billion deal
The transaction, which was unanimously approved by both the Scientific Games and WMS Boards of Directors, combines two leading companies in the gaming industry to create an organization that will supply an extensive range of products and services to public and private sector lottery and gaming customers throughout the world. Scientific Games is a leader in the supply of lottery instant tickets, lottery and video gaming systems and serverâbased gaming. WMS is a leader in the supply of gaming machines and interactive gaming content.
The $1.5 billion acquisition, which represents six times annual WMS EBITDA of $246 million plus company debt of $85 million and cash on hand of $55 million as of September 2012, is subject to the approvals of WMS shareholders and gaming regulatory authorities and other customary closing conditions. It is expected to be completed by the end of 2013.
Scientific Games has obtained committed financing for the transaction and the transaction is not subject to a financing contingency.
“The acquisition of WMS is transformational for Scientific Games, enabling us to offer a complete portfolio of lottery and gaming products and services to both new and existing customers around the world,” said A. Lorne Weil, chairman and CEO of Scientific Games, in a prepared statement. “We expect to combine our game content, technology, operational capabilities and respective geographic footprints to create an enterprise poised to capitalize on significant growth opportunities around the globe.”
“This combination will diversify Scientific Games' revenue base, expand margins and propel future growth opportunities,” added Jeffrey S. Lipkin, CFO, Scientific Games. “Importantly, as we realize efficiencies from our increased size and scope, we should be able to deliver meaningful value to shareholders through the deal's immediate earnings per share accretion, significantly improved free cash flow and anticipated synergies.”
Indeed, the returns from a combined Scientific Games/WMS Industries could be quite lucrative, if the past year financial performance for both holds true. According to company reports, when anticipated synergies are excluded, the combined companies generated revenue of approximately $1.6 billion and attributable EBITDA of approximately $579 million over the trailing 12âmonth period ended September 2012.
“The combination of Scientific Games and WMS yields tremendous benefits to our customers, shareholders and employees,” said Brian R. Gamache, chairman and CEO of WMS. “We view this transaction as the next logical and strategic step in offering continued innovation in gaming. Shareholders will enjoy a meaningful premium for their shares and employees will have expanded career opportunities as part of a larger, broader and more diverse organization. We are delighted with this transaction and look forward to working with our new colleagues at Scientific Games.”
Scientific Games benefits from the WMS acquisition include:
• Improved operating efficiencies: Scientific Games expects to achieve synergies through revenue growth, shared costs and larger scale, as well as by monetizing its significant U.S. tax attributes. The combined company will also be able to efficiently utilize shared manufacturing, engineering, software, field maintenance and customer service to drive growth and cost savings.
• Complementary businesses leveraging core competencies: Scientific Games and WMS will draw on each organization's core strengths to broaden offerings, bring gaming products to new sectors and geographies, accelerate key growth initiatives and offer enhanced capabilities, systems, field service and content. Scientific Games' strong global footprint, including its position in serverâbased gaming, should help accelerate WMS' international development initiatives. The addition of WMS' gaming business will also diversify Scientific Games' global business assets. Furthermore, Scientific Games and WMS are both known for their product innovation and creative content and will offer an expansive combined portfolio to customers. The combined company will be well positioned to capitalize on government sponsored gaming utilizing Scientific Games' established global platform and experience in providing lottery and gaming systems, products and services to governments.
• Strengthened position in Interactive gaming: The combined iLottery/iGaming platform and content will significantly expand the scope of the combined company's interactive products. WMS has a wellâdeveloped iGaming platform, including social and mobile gaming, while Scientific Games has an advanced platform for iLottery, sports book and loyalty/rewards. Scientific Games expects significant opportunities to crossâsell these products to the companies' respective customers.