Gaming Technology Conference, the premier event for technology users, influencers and innovators in the gaming and hospitality space, has announced the full conference program for its 2014 edition, which will be held in Las Vegas at Caesars Palace March 17-19.

Gaming Technology Conference 2014 will kick off with an opening afternoon workshop led by gaming analytics pioneer Andrew Cardno, chief technology officer of BIS2, followed by 18 breakout sessions, and and the announcement of the winners of Casino Journal’s Top 20 Most Innovative Technology Products of 2013. The event will also offer multiple networking opportunities, including an opening night reception, three keynote presentations, including two keynote luncheons and 30-minute breaks between sessions.

“Gaming Technology Conference 2014 will build on the success of this year’s event, which scored over 90 percent in attendee satisfaction, the highest for any technology-themed event we have ever produced,” said Randy Green, group publisher, BNP Media Gaming Group. “We have retained our most popular sessions and added new content, particularly on the IT and regulatory side. Our guarantee to attendees is that they will come away with fresh and productive ways of thinking about the challenges they face in their jobs, and new contacts that will aid them going forward. Our content director, Claudia Winkler of G.H.I. Solutions, brings decades of experience to this effort and deals daily with the hands-on challenges and opportunities that technology poses for this industry, and that expertise is reflected in the quality of the program.”

New additions to the 2014 program start with the three-hour March 17 workshop, “Overcoming Information Overload: Best Practices in Data Visualization on Gaming.” Workshop leader Cardno will take attendees through real-world business situations that can be optimized through the use of data visualization software and the best practices that must be embraced to realize its full potential. The workshop will be open to all full-conference attendees. 

Other additions to the program include:

• “The Problem With Regulators,” will address how to facilitate innovation through often costly and cumbersome regulatory processes; 

• “Big Data,” will highlight efficient, effective ways to leverage the exponential growth in the availability of data; and

• “Which Cloud is Right For You?” will identify the factors that favor public, private or hybrid clouds. 

 The full conference program as well as further event details and information are available at www.gamingtechnologyconf.com